… and I also run a little gallery of my own doodling with the app. If you still would like to see more, my personal favourite gallery is the one of Ryan Archer: It’s somewhat hidden on the site, so I digged that up for you: You simply have to have a look at the image gallery on the planetside homepage to see what it can do. In it’s specialized area of landscape and atmosphere rendering, I can vouch for TG2 being a really amazing piece of software. I’ve been a user of Terragen 2 for a few years now during the alpha and beta phase of the program. We have a number of clients working with TG2 in production, some of whom frequent the forums and provide great advice and help. Feel free to join our forums as well to get an idea from our user community of what it’s like to use TG2. I’ll be watching this thread and will try to answer any additional questions you have. We will be adding more import/export support in future updates. There is also a 3rd party Max plugin that makes working with TG2 and Max very easy: TG2 can import CHAN data, which can be exported using plugins for various applications including Lightwave and Maya. It will be released as a free update for all registered users of Terragen 2, including pre-purchasers and those who purchase during the extended discount period (current pricing available until May 30th). We’ll be working on a 64 bit version as a high priority for the future. Beyond that our focus is on good import/export support so that the strengths of other applications in object animation and rendering can be combined with TG2’s output seamlessly and easily. Our aim is to provide object support to the degree that it enhances Terragen 2’s core functionality and output focus. TG2 is very focused on its specific problem domain of realistic natural landscape creation, and is designed to be used closely with other applications whose strengths are in other areas. It’s unlikely we will be providing native tools for creating such animations however. Vertex animation of objects is not currently possible, but may be supported in the future through data import from other applications. We do intend to add native support for these camera modes in the future as well. TG2 does not currently support native spherical or panorama rendering modes, however there are easy workarounds with stitching in 3rd party applications. I’ve heard of Deadline, Dr Queue, and Backburner all being used, and Smedge, Condor, and others could also be setup to handle it fairly easily. Hi folks, I handle support and documentation for TG2 so I think I’ll be able to answer most of your questions.Īs Matt mentioned, TG2 does support commandline frame rendering and so can be controlled by a number of render management systems (almost anything that supports commandline app control, essentially).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |